Long Vane Disc Trace (0.1m Grid)
Short Vane Disc Trace (0.1m Grid)
Drop Zone Editor (0.02m Grid)
Broadcast Trace (Whole Meters)
Broadcast Trace Dual (Whole Meters)
Broadcast Impact (Whole Meters)
Broadcast Impact Dual (Whole Meters)
Mass Distribution (g/m per 1.0m bins)
Coefficient of Variation (%) within Swath Width
RPM
Changes throw distance only
Height
Changes throw distance only, very small amount
Center Radius
Changes exit angle, small changes to throw distance
Drop Zone X and Y
Changes exit angle
Vane Length
Changes exit angle and throw distance
Vane Elevation Angle
Changes throw distance only
Vane Rake Angle
Changes exit angle and small change to throw distance, outside edge lying back throws further
Lying back 8deg = 1% less breakage, 16deg = 4% less breakage
Particle Diameter
Changes throw distance, it sets particle size and mass, air drag acts on these variables
Each vane throws 3 particle sizes (min, max and in-between) for each drop point
Particle Density
Changes throw distance only
Vane Friction
Changes exit angle a lot, and small change to throw distance
Air Drag
Changes thow distance only
Drop Points
Every point in the poly gets 3 particles (per simulation), each sim result accumulates
Use the manual trigger simulator to accumulate clusters in different zone areas
Use the live adjust simulator to view the results while you change a setting