Long Vane Disc Trace (0.1m Grid)

Short Vane Disc Trace (0.1m Grid)

Drop Zone Editor (0.02m Grid)

Broadcast Trace (Whole Meters)

Broadcast Trace Dual (Whole Meters)

Broadcast Impact (Whole Meters)

Broadcast Impact Dual (Whole Meters)

Mass Distribution (g/m per 1.0m bins)

Coefficient of Variation (%) within Swath Width

RPM Changes throw distance only Height Changes throw distance only, very small amount Center Radius Changes exit angle, small changes to throw distance Drop Zone X and Y Changes exit angle Vane Length Changes exit angle and throw distance Vane Elevation Angle Changes throw distance only Vane Rake Angle Changes exit angle and small change to throw distance, outside edge lying back throws further Lying back 8deg = 1% less breakage, 16deg = 4% less breakage Particle Diameter Changes throw distance, it sets particle size and mass, air drag acts on these variables Each vane throws 3 particle sizes (min, max and in-between) for each drop point Particle Density Changes throw distance only Vane Friction Changes exit angle a lot, and small change to throw distance Air Drag Changes thow distance only Drop Points Every point in the poly gets 3 particles (per simulation), each sim result accumulates Use the manual trigger simulator to accumulate clusters in different zone areas Use the live adjust simulator to view the results while you change a setting